New version of Gaia GPS released

When I download the Gaia topos, my old very cheap tablet used to take like an hour to download one area, depending on how big. My newer Samsung Tab A (2017) downloads much, much faster, only a few minutes for the same map as before. So it might just be your device.
That could be, but I also have a Tab A which was new in late 2016. I suppose there could be some hardware difference to the 2017 model. Of note, when I download the first several maps, it is very fast (onto the SD card), but then the more I load, the slower it gets. Eventually the device won't upload during sync. I get the same phenomenon on my 2018 Samsung Galaxy S8.

I'm thinking it may be a combination of device and platform. Many features are rolled out to Apple products that are not available on Android for a year or more. I know that it is a small company, and it is clear that Android is not a focus for them.
 
Android is a focus for us, and this increased big-time this year.
  1. One of the new folks listed here, Andy, is an amazing Android developer: https://blog.gaiagps.com/gaia-gps-welcomes-5-new-team-members/. He left Facebook, where he worked on massive Android projects for billions of people, to come work on Gaia GPS. He's a longtime Gaia GPS Android user who personally wants to see Gaia GPS Android be the best it can be, for his adventures and yours.
  2. Andy has done some bug fixing on Android so far, but his main feature product has been the new search tech. Here it is on the website, soon in Android: https://www.gaiagps.com/hike/united-states/washington/mount-baker-snoqualmie-national-forest/. We're launching this search feature simultaneously on iOS and Android, and we plan to launch in December. It works really well already, and if you are a beta tester on either iOS or Android, you can be using it now as we finish polishing it.
  3. The next big Android project is maps and map downloads - bringing that up to par with iOS, including vector maps! You're going to see map download sizes cut by more than an order of magnitude, impacting time to download and size on disk. Plus the maps look awesome, and you can do stuff like effect the text size by changing your device settings. I hoped to this this this year, but it's looking like 2019Q1 now. This project involves my partner Jesse, my partner/wife Anna, and Andy, so you might say we have our top guns are going to be pointed at Android maps. Some work has already been done, but this is mostly queued behind the search project.
  4. The Android vector maps project is similar to a project happening on the website too. You folks might like to give the new "map2" for a spin, we have a live alpha going as we develop it: https://www.gaiagps.com/map2/ - notice how the zooming and text works when you use the vector-based sources like GaiaTopo. Android will be like that. The web version of this product is captained by another person mentioned in that blog post (Lucas). And there literally couldn't be a better person for it, since Lucas is one of the authors of the vector mapping technology/framework that he is implementing for the web map (i.e. he last worked at Mapbox on creating mapboxgl, and now he's implementing mapboxgl for /map2).
I'm not sure if Android can be 100% as good as iOS, especially on the universe of all Android devices. But we're certainly going to close the gap a metric ton over the next 6-12 months, so bear with us. We do share some values spoken here, that Android/iOS should be more at par, and that Android/iOS should get new features at mostly the same pace (except when we want to stagger releases so we can test/iterate before building on iOS+Android+web).

p.s. We're still hiring engineers. If you are a sick programmer (or have a friend who is), send them our way: https://www.gaiagps.com/company/jobs/

Our most recent customer support hire (blog post imminent) is a guy named Erik, who stood out to us because he's in the process of publishing an Android app (plus he's a good writer and did the PCT thruhike). We hope to see Erik eventually transition from support to engineering (as did the person he was brought on to replace, who transitioned from support to GIS/maps engineering). We're also likely to make one of the new engineering hires in 2019 Android focused, assuming we can find the right background.

Your Gaia GPS team now includes 14 people (and some contractors), and if I have my way, it will be 20+ full-timers by the summer. We've been working on Gaia GPS for 10 years now, but we somehow had overnight success in 2018, and now the company is growing and the product is evolving faster than I've ever seen it go, not just marginally so either, it's warp speed now. We're still boot-strapped, and we have neither debt nor investors, so what you can expect is another decade of earnest work with the company focused on the community.
 
Android is a focus for us, and this increased big-time this year.
  1. One of the new folks listed here, Andy, is an amazing Android developer: https://blog.gaiagps.com/gaia-gps-welcomes-5-new-team-members/. He left Facebook, where he worked on massive Android projects for billions of people, to come work on Gaia GPS. He's a longtime Gaia GPS Android user who personally wants to see Gaia GPS Android be the best it can be, for his adventures and yours.
  2. Andy has done some bug fixing on Android so far, but his main feature product has been the new search tech. Here it is on the website, soon in Android: https://www.gaiagps.com/hike/united-states/washington/mount-baker-snoqualmie-national-forest/. We're launching this search feature simultaneously on iOS and Android, and we plan to launch in December. It works really well already, and if you are a beta tester on either iOS or Android, you can be using it now as we finish polishing it.
  3. The next big Android project is maps and map downloads - bringing that up to par with iOS, including vector maps! You're going to see map download sizes cut by more than an order of magnitude, impacting time to download and size on disk. Plus the maps look awesome, and you can do stuff like effect the text size by changing your device settings. I hoped to this this this year, but it's looking like 2019Q1 now. This project involves my partner Jesse, my partner/wife Anna, and Andy, so you might say we have our top guns are going to be pointed at Android maps. Some work has already been done, but this is mostly queued behind the search project.
  4. The Android vector maps project is similar to a project happening on the website too. You folks might like to give the new "map2" for a spin, we have a live alpha going as we develop it: https://www.gaiagps.com/map2/ - notice how the zooming and text works when you use the vector-based sources like GaiaTopo. Android will be like that. The web version of this product is captained by another person mentioned in that blog post (Lucas). And there literally couldn't be a better person for it, since Lucas is one of the authors of the vector mapping technology/framework that he is implementing for the web map (i.e. he last worked at Mapbox on creating mapboxgl, and now he's implementing mapboxgl for /map2).
I'm not sure if Android can be 100% as good as iOS, especially on the universe of all Android devices. But we're certainly going to close the gap a metric ton over the next 6-12 months, so bear with us. We do share some values spoken here, that Android/iOS should be more at par, and that Android/iOS should get new features at mostly the same pace (except when we want to stagger releases so we can test/iterate before building on iOS+Android+web).

p.s. We're still hiring engineers. If you are a sick programmer (or have a friend who is), send them our way: https://www.gaiagps.com/company/jobs/

Our most recent customer support hire (blog post imminent) is a guy named Erik, who stood out to us because he's in the process of publishing an Android app (plus he's a good writer and did the PCT thruhike). We hope to see Erik eventually transition from support to engineering (as did the person he was brought on to replace, who transitioned from support to GIS/maps engineering). We're also likely to make one of the new engineering hires in 2019 Android focused, assuming we can find the right background.

Your Gaia GPS team now includes 14 people (and some contractors), and if I have my way, it will be 20+ full-timers by the summer. We've been working on Gaia GPS for 10 years now, but we somehow had overnight success in 2018, and now the company is growing and the product is evolving faster than I've ever seen it go, not just marginally so either, it's warp speed now. We're still boot-strapped, and we have neither debt nor investors, so what you can expect is another decade of earnest work with the company focused on the community.
That is great news! I look forward to seeing the improvements.
 
Glad to hear you guys are bringing more to the table for us Android users. The app seems like the best bet going but it always seems more awkward than necessary when in use. I default back to RideWithGPS for route planning. It's a cycling app but its route planning interface on the web is easy to use and accurate, plus it's easy to transfer to mobile. Gaia still has more features and info available though, so I'm hoping the updates whip it into shape.
 
Is there a way to make the map as track up when it shows you moving on the map? I hate when I’m doing an out and back route and coming back and looking at the map my brain thinks I need to turn right when it’s actually left. Seems like the orientation is always North up. Can you do track up somehow? I can’t figure it out.


Sent from my iPad using Tapatalk
 

e60ral

2016 4Runner Trail w/KDSS
Is there a way to make the map as track up when it shows you moving on the map? I hate when I’m doing an out and back route and coming back and looking at the map my brain thinks I need to turn right when it’s actually left. Seems like the orientation is always North up. Can you do track up somehow? I can’t figure it out.


Sent from my iPad using Tapatalk
touch the crosshair looking icon at the top
 
Android is a focus for us, and this increased big-time this year.
  1. One of the new folks listed here, Andy, is an amazing Android developer: https://blog.gaiagps.com/gaia-gps-welcomes-5-new-team-members/. He left Facebook, where he worked on massive Android projects for billions of people, to come work on Gaia GPS. He's a longtime Gaia GPS Android user who personally wants to see Gaia GPS Android be the best it can be, for his adventures and yours.
  2. Andy has done some bug fixing on Android so far, but his main feature product has been the new search tech. Here it is on the website, soon in Android: https://www.gaiagps.com/hike/united-states/washington/mount-baker-snoqualmie-national-forest/. We're launching this search feature simultaneously on iOS and Android, and we plan to launch in December. It works really well already, and if you are a beta tester on either iOS or Android, you can be using it now as we finish polishing it.
  3. The next big Android project is maps and map downloads - bringing that up to par with iOS, including vector maps! You're going to see map download sizes cut by more than an order of magnitude, impacting time to download and size on disk. Plus the maps look awesome, and you can do stuff like effect the text size by changing your device settings. I hoped to this this this year, but it's looking like 2019Q1 now. This project involves my partner Jesse, my partner/wife Anna, and Andy, so you might say we have our top guns are going to be pointed at Android maps. Some work has already been done, but this is mostly queued behind the search project.
  4. The Android vector maps project is similar to a project happening on the website too. You folks might like to give the new "map2" for a spin, we have a live alpha going as we develop it: https://www.gaiagps.com/map2/ - notice how the zooming and text works when you use the vector-based sources like GaiaTopo. Android will be like that. The web version of this product is captained by another person mentioned in that blog post (Lucas). And there literally couldn't be a better person for it, since Lucas is one of the authors of the vector mapping technology/framework that he is implementing for the web map (i.e. he last worked at Mapbox on creating mapboxgl, and now he's implementing mapboxgl for /map2).
I'm not sure if Android can be 100% as good as iOS, especially on the universe of all Android devices. But we're certainly going to close the gap a metric ton over the next 6-12 months, so bear with us. We do share some values spoken here, that Android/iOS should be more at par, and that Android/iOS should get new features at mostly the same pace (except when we want to stagger releases so we can test/iterate before building on iOS+Android+web).

p.s. We're still hiring engineers. If you are a sick programmer (or have a friend who is), send them our way: https://www.gaiagps.com/company/jobs/

Our most recent customer support hire (blog post imminent) is a guy named Erik, who stood out to us because he's in the process of publishing an Android app (plus he's a good writer and did the PCT thruhike). We hope to see Erik eventually transition from support to engineering (as did the person he was brought on to replace, who transitioned from support to GIS/maps engineering). We're also likely to make one of the new engineering hires in 2019 Android focused, assuming we can find the right background.

Your Gaia GPS team now includes 14 people (and some contractors), and if I have my way, it will be 20+ full-timers by the summer. We've been working on Gaia GPS for 10 years now, but we somehow had overnight success in 2018, and now the company is growing and the product is evolving faster than I've ever seen it go, not just marginally so either, it's warp speed now. We're still boot-strapped, and we have neither debt nor investors, so what you can expect is another decade of earnest work with the company focused on the community.
I look forward to the new updated Android version(s) rolling out in the future.
I have done a lot of complaining about the app (mostly bug related) and there are still quite a few aggravating bugs.
That being said, and after all of my complaining, I have stuck with GAIA because I believe it has a lot of potential.

Darrell
 
I cruised over to the help forums on the Gaia website and was disappointed to see that it is basically a wasteland of unanswered posts. I'm not saying the staff needs to be involved, but normally with a product like this I would expect to see some user engagement. There is essentially none.
 
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